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Editorial: Could Assassin's Creed Work as a Movie? 

While there hasn’t been any new news regarding this project since last year, if you recall, Ubisoft made a deal with Sony Pictures in order to start a film franchise revolving around Assassin’s Creed. This editorial speculates writers and directors for such a project: mainly David Fincher (Girl with the Dragon Tattoo) and Gary Ross (The Hunger Games) as directors, and Gavin O’Connor (Warrior) and Steve Kloves (the Harry Potter series) as writers. 

But what do you think? Are these strong selections for an Assassin’s Creed movie? Or do you have someone better in mind? Sound off below, or in our Ask, and let us know!


First Impression of the Assassin’s Creed III Demo 

Gameplay Video:

It takes place during the Battle of Bunker Hill. You mission is to assassinate British General Pitcairn. It begins by walking through a group of American soldiers being pumped up by what seems to be a high ranking officer. Connor walks through them and walks into the battlefield with hundreds of soldiers firing at each other. Connor can only advance between rounds of firing. Connor sneaks by the soldiers and traverses through trees and rock climbs and fights off a few enemies with some awesome dual wielding combos and flanks the enemies and enters the British encampment. Connor goes running into the camp and perform a continuous assassination on Pitcairn which means he will kill 2-3 people between him and the target but he’ll never stop moving between killing those guys (hatchet to the back of the head of one guy and push him away, then hidden blade the next guy and roll forward off the kill and then kill the general a la typical AC).

Impressions:

GT wasn’t lying about the animation system. Imagine Uncharted in an open world game. He’ll slide, swing, jump under/over branches, run across branches like the trailer, free scale cliffs by putting his hands in the cracks, react to explosions, change his posture according to where he’s standing like near a wall and even between branches/trunks. Combat is really fluid and dual wield is awesome. You really get the seem that Connor is a hunter and one with his environment. The trees don’t look too prebaked (you can kinda tell where you can begin) and do resemble real life trees in the sense that its never really a straight shot and doesn’t look like jump a little to the left and then a little to the right. You’ll jump on a 45 degree log and run up to another and swing to another and land between a trees trunk (V shaped trunk) and then jump to another branch and run up that branch so you can then free climb a cliff.

This was taken from a blogger over at GameSpot, so you may want to take it with a grain of salt. However, everything described fits the stills that we are seeing, so I think this is legit. 

I so need a leaked, high-quality video right now.

(Source: gamespot.com)